The new combat elements add more depth not only to the gameplay, but also to the control scheme – which was hardly simple to begin with. Anderson Silva has the tricks, Lyoto Machida is the embodiment of the karate kid and Jon ‘Bones’ Jones can do pretty much everything.
Feints and counters are viable means of approaching a fight, allowing you to pick off aggressive fighters through deft sidestepping or shoulder drops and following them up with the killer blow while your opponent is off balance after that haymaker attempt.Ĭombine that with a much more varied and exhaustive repertoire of fighting styles and you’ve got a game in which the fighters look and feel like their real-life counterparts.
#Ufc undisputed 3 controls series#
Combat has undergone a series of tweaks that, for the most part, improve it for all skill levels. UFC Undisputed 3 is refinement, expansion and experiment all thrown into one. However, if you’re a veteran of the series you’ll immediately pick up on the differences, welcome their inclusion and sing THQ’s praises for allowing Yuke’s the extra year to work on it. On the surface, the controls are the same, the visuals are the same, the rules are the same and the fighters are the same. Those of you who only played UFC Undisputed 2010 in a ‘casual’, infrequent manner will pick up Undisputed 3 and wonder what all the fuss is about and where the extra development time has been spent. The idea, obviously, being that a longer development time will allow for significant improvement – rather than the ‘we’re constantly iterating’ line we’re force fed by developers/publishers with every new Fifa, Madden, Virtua Tennis and NHL game.
UFC Undisputed 3 has moved away from the yearly release cycle and is the first new entry in the series since 2010. It’s nice to see a sports game franchise bucking the prevailing trend and making a stand.